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Charles Walker |
Director Interdisciplinry Unit |
Phd |
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Charles Walker trained as an architect at Edinburgh College of Art and attained a post-professional MSc in Urban Development from the Faculty of Business at the University of Strathclyde, Glasgow. He has practised and taught architecture, design and creative technologies in the UK, Middle East and New Zealand. He has designed buildings, objects and virtual environments, curated and shown work in major public exhibitions, and published extensively in academic and professional journals. His main research interests explore the dynamic and complex relationships between artistic, technological, educational and professional ecologies of practice. |
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James Charlton |
Programme Leader |
MFA |
www.idot.net.nz |
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Charlton’s practice is clearly located in visual arts context he engages a range of physical, digital and performative approaches in an exploration into the nature of the artefact as a field of activity in which the viewer is implicated. Strategically constructing credibility within the work Charlton consistently subverts the expectations he establishes as a means of questioning the role of artwork and the assumptions of the audience.
Current research projects with interactive digital object technologies centre around the integration of digital and physical content to question the definitions and inherent nature of time-based media. |
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Daniel Cermak-Sassenrath |
Lecturer |
Phd |
www.dace.de |
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Daniel Cermak-Sassenrath is a Lecturer at the Interdisciplinary Unit at Auckland University of Technology, New Zealand. For several years he has been teaching courses on computer games, tangible interaction, and media theory at different
Universities. In his dissertation thesis he thought about play as a perspective for the everyday interaction with the computer. He is interested in theories of play, game design, art and play, and new interfaces. |
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Gabriel Teo |
Lecturer |
M Des |
http://feotustory.com/ |
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Gabriel completed his Master of Design Research Program at the Auckland University of Technology in early 2010 - specializing in next generation 3d sensorial technologies for the film and entertainment industry. He believes that cutting edge innovations can propel artists to create compelling stories and businesses can
harness new media technologies to collaborate with the global talents in engaging with the next generation audience globally. He strongly believes that engaging and immersive stories can elevate and propel businesses and empower visionary entrepreneurs and filmmakers. |
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